Lab 3:  Linear Kinematics of Projectiles - How far?  How high?  How long in the air?

Purpose:

To reinforce how to calculate linear displacement, linear velocity, and linear acceleration, as well as learning how to find the horizontal and vertical components of velocity and acceleration.  In addition, you will learn about the equations for uniform acceleration which can be used to calculate the height and distance of a projectile.

Videotaping:

Calculations:

Questions:

Using Microsoft Excel, make one table and seven graphs, one each for linear displacement, linear velocity, horizontal velocity, vertical velocity, linear acceleration, horizontal acceleration, and vertical acceleration.  Include the data for both balls on the same graph.

  1. Graph the resultant velocity. What pattern does it follow? How do your values differ from what you expected?
  2. Graph the horizontal velocity. What pattern does it follow? How do your values differ from what you expected?
  3. Graph the vertical velocity. What pattern does it follow? How do your values differ from what you expected?
  4. Graph the resultant acceleration. What pattern does it follow? How do your values differ from what you expected?
  5. Graph the horizontal acceleration. What pattern does it follow? How do your values differ from what you expected?
  6. Graph the vertical acceleration. What pattern does it follow? How do your values differ from what you expected?
  7. What external force(s) is/are acting on the horizontal velocity?
  8. What external force(s) is/are acting on the vertical velocity?
  9. What are some possible explanations for the error between what you expected and what you observed?
  10. List the actual measured distance and the forumla calculated distance.  How well do they compare?
  11. List the actual measured time and the forumla calculated time.  How well do they compare?

horizontal-air resistance
vertical-air resistance, gravity
movement of videocamera
misplaced points-movement of transparency
measurement error-angular or linear displacement
rounding error, unless computed continuously on calculator or MS Excel
videocamera not perpendicular to activity

  t = t2-t1 d = p2-p1 convert to meters v = d/t Projection Angle Horizontal Velocity Vertical Velocity a = v2-v1
           t
Horizontal Acceleration Vertical Acceleration
Frame # Change in time displacement (mm) displacement (m) Resultant Velocity       Resultant Acceleration